Ruixin Ni, Nostophobia
"Nostophobia" is a video game developed in the Unity engine. It is a horror-puzzle game, in which players need to navigate an avatar out of an indoor space to win the game. To differentiate this game from other puzzle games on the market, it presents several spatial hallucinations, in order to break players' intuitive perception of a virtual 3D space, which is initially convincing, but becomes increasingly illusory. The narrative core of this project centres around the discussion of morbid nostalgia, traumatic experiences, memories, and dreamlike environments. These aspects are linked logically and analysed academically through game design theories and theories of horror & nostalgia. The game will contain two levels. Each has one or two cut scenes to hook up the narrative.